Somebody online likened this book series to what it would be like to read a video game. Yes and no – at least in the video game you can control outcomes. But this third book in the series is less entertaining than the last two books. The author seems hellbent on making sure every “rule” and trick is properly explained. Sometimes this gets in the way of the fun.
This particular dungeon level starts off interesting – a vast network of train tracks and spooky stations – but requires an author note to urge us not to sweat all the details. It is good advice – I don’t read a book called “Dungeon Crawler Carl” for analysis and logic. I’m just here for the witty comments and cool boss fights.
There are some great plot twists here, and hints about the bigger picture, but there is a lot of grinding in between. If you can get through that I think you’ll enjoy the book.
Next I am reading The Salt Path by Raynor Winn.